![]() ![]() Combat in these areas is limited to these battles. The tactical battle mode occurs only within battles in specific top-down areas, which are activated by entering a certain part of the area. (This is what differentiates this mode from generic turn-based combat.) However, the timer keeps moving during menu selection, forcing the player to think fast. After an ally takes an action, they must wait a certain amount of time to take another, and the same goes for enemy attacks. Each ally attacks separately at different times, and each has different abilities, along with individual health bars the team takes on several enemies at once, which have their own health bars. The controls are a menu system in which the player can choose which attack or ability to use on which enemy. Combat in this area is limited to these specific encounters, triggered by moving onto certain spots. The time-attack mode occurs only within combat encounters in Professor Giro's lab, a top-down area. The main variation on this mode is auto-scroll mode, in which the player's surroundings move past them at a constant rate, and progression is based on avoiding approaching obstacles within the screen limits. The player's attack becomes a crescent-shaped short-range projectile that flies straight to the left or right. #Evoland 2 library answers free#Free movement is mostly limited to left and right, and the up and down controls are used only for climbing on ladders or certain sections of the wall, and for falling through platforms. Holding down the jump button gives a higher jump. In the platformer mode, the only new control is jumping, usually mapped to the same button/key as dialogue or actions.
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